Two neighbors hate each other. The reason has been forgotten. The hostility has not.
Each of you takes a budget and buys garden gnomes, lawn mowers, sprinklers, leaf-blower turrets, and one-time petty maneuvers. Then you let them loose on the property line.
After each round you both get more cash to rearm. Win two rounds in a row and the war is decided — the loser's mailbox is yours forever. Otherwise, the round's loser unlocks a sneaky Special Move: a tactical scheme briefed to their crew before the next bout.
Keep your Homeowner alive. Without them home, no Special Move gets called — and nobody plants the flaming dog-poop bag on the porch.
Signed,
The Neighborhood Watch
Single player puts you against a computer-controlled neighbor. Multiplayer means a real-life rival sits beside you and takes turns setting up their yard between rounds.
Where do your boys line up? Up near the fence means trouble first. Hanging back by the porch means time to ready the sprinklers.
You lost this one. The neighborhood feels bad for you. Pick ONE Special Move — a scheme your homeowner will yell out during the next round. (They need to be alive and on their porch to call it.)