Warof theLawns
A Feud of Fertilizer & Folly
⚜ Petty Edition ⚜
HOA-APPROVED

Settings

HOA MANUAL

How the Feud Works

Two neighbors hate each other. The reason has been forgotten. The hostility has not.

Each of you takes a budget and buys garden gnomes, lawn mowers, sprinklers, leaf-blower turrets, and one-time petty maneuvers. Then you let them loose on the property line.

After each round you both get more cash to rearm. Win two rounds in a row and the war is decided — the loser's mailbox is yours forever. Otherwise, the round's loser unlocks a sneaky Special Move: a tactical scheme briefed to their crew before the next bout.

Keep your Homeowner alive. Without them home, no Special Move gets called — and nobody plants the flaming dog-poop bag on the porch.

Signed,
The Neighborhood Watch

PICK A SIDE

Who's Stepping Up?

Single player puts you against a computer-controlled neighbor. Multiplayer means a real-life rival sits beside you and takes turns setting up their yard between rounds.

DEED OF RECORD

Name Your Neighbors

The Quarter Toss
Heads buys gnomes first.
Player
YARD PREP ▪ ROUND 1
CASH: $300
Crew
Schemes
Property Line

Where do your boys line up? Up near the fence means trouble first. Hanging back by the porch means time to ready the sprinklers.

★ Your Crew ★

★ Schemes ★

★ Lineup ★

Mid-Yard
UNDERDOG GIFT

Pick Your Sneaky Move

You lost this one. The neighborhood feels bad for you. Pick ONE Special Move — a scheme your homeowner will yell out during the next round. (They need to be alive and on their porch to call it.)

▪ Homeowner currently has:
WASD pan ▪ Scroll zoom ▪ Click a gnome to spy

★ Surveillance ★

★ Schemes ★

★ Yard Report ★

Time
90
Spite0
Round1
W / L0 / 0
Score0
Crew Strength
P1
P2
House Damage
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